Gameplay

Socials/Poses/Moods Lower levels gain xp faster Fire Building Channeling Spells
Aging Factions Reputation Marriage
Mating/Pregnancy Children Remortal System MCP/MXP/IMC2/I3/MSP Protocols Custom Web Client (Siplet)
Achievement System Account System Journal Board System Integrated Web Server
Fatigue System Friends List Player Websites/Email Autotitles
Law System Arrests, Warrants, Prison Judges, Sentences, Fines Holiday Events
Deity System (curses, powers) Diseases/Addictions/Allergies Player Polling Calendar
Sacrifice/Descecrate/Skin Mana over Time Spells

Combat

Broken Limbs/Amuptation Mending/Bandaging Duels Critical Hits
Astral Death System Resurection Spells/Skills Multi-room spell affects Damage over Time Spells/Skills
Bleeding Damage System Flee System Ranged Combat Dual Wield
Crowd Control Buffs Counter-acting Skills/spells Aggro System
Assist/Group/Party Party Formations Active Ammunition System Summoned Creatures
Trap System Practice Dummies Killing Blows Targetting System
Hunting System

Mobs

Loyalty Scriptable Reaction (factions, race, rep) Nanny Behavior
Scavengers Mob Classes Mobs use skills/spells Concierge Mobs
Racketeering Mobs Labourers Casino Mobs Ticket Takers
Multi Class Bosses Bosses with their own class Random Mob Generator Clan Mobs
Smart Assist Hireling Mobs

Items

Armor/Weapoon Specializations Books with Chapters Slotted Equipment Dyed Equipment
Random Object Generator Loot % Drop Blood/rotting items Magical Bonus
Tiered Armor Sets Components for skills/spells Draw/Sheath weapons Light Sources
Push/Pull/Throw/Smell/Sniff Explodable Items Tattoos False Limbs
Limited in game items Material Bonuses Lassos/nets/ropes Armor damage/repair
Appraise/Lore items Layered Equipment

World

Dynamic Weather (descs, atmosphere) Instances Dungeons Raids
Open Ocean Ships float, items/players sink Open Skies Look into sky/across sky
Players/items fall from sky Reactive grids Player Garrisons Dynamic Seasons
Seaports Forests, lakes, cities Climbable areas Climb with ladder/ropes etc
Areas reset after 30mins

Classes

3 Subclass System 30 levels per class Non Combat Experience Expertise System
Mob Teachers (gain/train/qualify) Players can have children Children become remortal toons Some skills/spells autogained
Level based Class names Polymorphs Secret skills/spells

Races

Racial Abilities Evolution Languages Aging
Stages of Life

Economy

Currencies Stock Market Auction House Smart Shopkeepers
Banks and Bankers Landsellers Post Office Tax Office
Player Marketing

Clans

Governments/Guilds/Gangs/Unions/Fellowships/Families Rank based powers Clan PVP Clan websites and forums
Clan Trophies Conquer/War System Take over cities Clan Enchanter
Clan Experience Clan Perks Clan Halls

Travel

Sailing Ships Griffons Taxi Portals Mounts
Caravans Ferries Wagons Steeds

Quests

Historic quest lines Random quests Once a year quests Dungeon/Raid quests
Group Quests Quests command Spawned quests Mystery quests
Dated quests Lengedary quests Quest Generator Quest Points and Experience

Professions

Cook, shipwright, scribe, jewelmake Pierce, scrimshaw, build Dig, forage, mine, skin Smelt, distill, mapmaking
Weave, sew, instrument making Sculpt, fish, paint, farm Extensive resource system Gather resources from areas
Mobs that build/gather 3 levels of profession mastery

Commands

STAT, SWITCH, LEARN AUTOINVOKE, DIG, QUESTWINS VIEW, EXPERIENCE, BORROW QUALIFY, WEALTH, OUTFIT
TOP, CONFIG, AUTOAFFECTS PROMPT, AUTORUN, AFK SPLITBUNDLE, QUESTS, PACKAGE LISTALL, CONSIDER, ASSIST
LEARN, BID, RULES AUTOMAP, AUTORANGE, REPORTALL GCONSIDER, DISPLAY, SHOW FEED, IDENTIFY, WHERE
APPRAISE, AUTOIMPROVE, SPELLS SKILLS, CHANTS, PRAYERS SONGS

Immortals

Full web based editor OLC/Scripts done online Online Quest Manager Skills, Spells, Races, Classes done online
Use AHELP for immortal help files MudGrinder Online Immoratl System